![]() I think its still a bit to random atleast getting the higher tier units but atleast what i played in the early game is insane by about turn 30 i have 5-6 full stacks of Pustules and Demolishers running around it makes your faction a fantastic swarm faction, the pustules in my opinion are the best T1 unit in the game or atleast way up near the top of that list, they are insanely hard to hit, do considerable melee damage and can spawn more of them selves just pick off the small packs of neutrals and build up The system of evolution is cool, but I don't see how you can win with Xeno plague unless you win every single battle you fight so your not back at square one. ![]() ![]() Take this with a grain of salt as I haven't completed my Xeno plague run through but this is what I'm thinking is a problem with it. The problem I have with this is if you have say three plague lords, an AI army kills them, you need to start all over to infecting a bio unit, to get them back, where if a purifier loses 3 phionix walkers all you need to do is build them in max 15 turns to get all three back. You can't build them like other techs, you need to first infect an enemy, and that has a percentage chance to spawn a pustial, that pustial through combat will become a Devourer, and then the Devourer a plague lord. Each unit individual( pustials, Devourers, and plague lord) are great but the evolution of them is hard. Not in sence that he tech idea it self is bad, and the research tree is great.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |